Archives June 2022

In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try β€” an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well. Β πŸ™‚

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience β€” it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line β€” sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself β€” the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background β€” of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating β€” except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list β€” we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth β€” I think it’s much better than AIs for most commercial games β€” but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind β€” I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added β€” multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games β€” it’s a waste to pour all the resources we have into one.Β πŸ™‚

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines β€” where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’Β πŸ™‚ β€” mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though β€” and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence β€” writing a good, solid engine β€” not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community β€” have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers β€” many of whom are from Europe β€” used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones β€” #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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UK house prices have fallen 10.5% this year, says Nationwide Building Society

Thursday, August 28, 2008

After dropping 1.9% in July, house prices in the United Kingdom are now falling at the fastest rate since 1990, according to Nationwide Building Society.

The average price of a home has dropped by Β£20,000 down to Β£164,654, losing 10.5% of its value in 2008. Property values fell by 1.9% in the past month, and 1.5% in July. In another study, it was revealed that house prices have been steadily falling since October last year.

Nationwide’s chief economist, Fionnuala Earley said that activities in the housing market had recently been “very subdued”, although there are signs of increased interests in home sales, possibly due to the appeal of lower house prices.

The Bank of England stated there has been an increase in the number of people taking out a fixed rate mortgage as opposed to a variable rate loan. Further research by Nationwide has concluded that mortgage approvals also fell by 65% last month.

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Pope visits homeland in Germany

Monday, September 11, 2006

Pope Benedict XVI went to visit his homeland in Marktl-am-Inn, Germany today. The Pope celebrated Mass in front of 70,000 people, at Kapellplatz square. Benedict had a six-day homecoming tour of his native Bavaria, a state in Germany. He said a prayer remembering 9/11 victims.

Benedict also planned to make visits to where he was born, and to Freising, where he was ordained a priest. He will also visit Regensburg, where he once taught theology; he still has a house in the city, and his brother Georg, a retired priest and choir director, lives there as well.

“This is the mother that generations have come to Altoetting to visit,” he said. “To her we entrust our cares, our needs and our troubles.”

He visited his first house, which he lived till he was two years old. The house had to be cleaned after it was spattered with blue paint early on Sunday. The police described it as vandalism.

“This is a really big thing β€” I’ve never seen a pope before,” said Juergen Tauer, a 38-year-old computer technician from the Bavarian town of Degendorf who took the day off to travel to Altoetting with his wife and three children. “It’s great that the pope is coming to Altoetting.”

Everyone was excited about the chance to see the pope.

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Category:Australia Day

This is the category for Australia Day, the national day of Australia celebrated annually on January 26.

Refresh this list to see the latest articles.

  • 26 January 2022: Australian government pays A$20m for copyright to Aboriginal flag
  • 3 January 2014: Wikinews interviews Australian wheelchair basketball player Tina McKenzie
  • 27 January 2013: Australian Manns Mitre 10 hardware store closes after rent dispute
  • 14 May 2012: Sydney’s ‘Angel of The Gap’ dies after decades rescuing the suicidal
  • 26 January 2012: Wikinews Shorts: January 27, 2012
  • 25 January 2012: Geoffrey Rush named 2012 Australian of the Year
  • 27 January 2010: Cricket: ‘Politicians and Pals’ defeat Buderim XI in Australia Day Twenty20 match
  • 20 January 2010: Cricket: Buderim to fill half Politicians team on Australia Day
  • 28 January 2009: Australia celebrates Australia Day 2009
  • 13 February 2008: Australian Parliament apologises to the Stolen Generations
?Category:Australia Day

From Wikinews, the free news source you can write.


Sydney harbor on Australia Day, 2004 (Image: P. Whitehouse)


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Pages in category “Australia Day”

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Choosing A Mouthguard}

Submitted by: Dc Mouthguards

For any sport, it is important to make sure that you have the right kind of gear so that you can play your best as well as avoid getting hurt. The most important part of your equipment are the pads that protect your body, the helmet for your head and your mouthguard in case you get hit in the face. Here are some tips to help you pick the right hockey mouthguard before you play.

Benefits of Custom

The first thing to consider when choosing a mouthguard is whether or not to get a custom one. Although there can be arguments both for and against going custom, it is generally agreed upon that this is the better option if you are able to spend the extra money on it. This is because a proper fit will improve your performance as well as your safety. Athletes that use mouthguards that are not custom, also known as boil-and-bites, experience negative effects, such as making it harder to breathe, having a bad fit and discomfort. Many also need to keep their jaws closed for it to stay in place, and they are unable to talk. Dentists have found that a custom guard will increase performance, improve breathing and therefore reduce fatigue. There are reasons to believe that it will even help prevent concussions.

[youtube]http://www.youtube.com/watch?v=A6Ijg3T2YZc[/youtube]

Which Sport

Another thing to keep in mind when choosing a guard for your mouth is that the type of protection you will need varies from sport to sport. You want to make sure that you are getting a football mouthguard for football or a hockey mouthguard for hockey. This is because the zones that need protecting are different depending on the sport and this will affect the thickness of material in different areas. The amount of protection will also vary depending on what kind of helmet you are wearing; if you have a cage over your face you will not need as much protection in the front of the guard.

Customization

Some mouthguards also come with accessories, so keep this in mind when shopping. Although some of these accessories affect the functionality, such as locking the lower jaw slightly forward to increase strength and decrease stress on joints, there are also options to customize for your own personal preferences. This includes colors, logos, names and numbers to make your guard unique from everyone elses.

There are a lot of things to consider when choosing the right equipment for your sport. To get a custom guard, you will be asked questions such as your age, gender, the sport you are playing and what equipment you are using. Once you have decided what kind of guard to get based on these factors, you will have a mold taken of your mouth to help ensure the proper fit. You want to make sure that you are going to someplace reliable to get your guard made so that it is done properly, and you may even get a guarantee on the quality. When you are ready to go get a hockey mouthguard, do a lot of research into the type you need and where to get it.

About the Author: dcmouthguards is a write and an avid reader. When he’s not writing about business, marketing, health, pets, or relationships, he’s immersed in his latest book. When dcmouthguards was little, he would have to sneak a book light into his room so he could read until the wee hours of the night.For more information please visit at

dcmouthguards.com

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Sports footwear companies progress towards eliminating sweatshops

Sunday, February 6, 2005A United Nations report has shown that sports footwear companies are making progress towards ending the use of sweatshops and are implementing more worker-friendly codes of practice than clothing companies and retailers.

The study, published by the International Labour Organisation, suggests that consumer pressure is behind the changes. As a result of consumer’s concerns, footwear companies have been diverting financial and human resources towards developing and implementing better codes of conduct for suppliers. Large teams have been established within companies to work toward the goal of better conditions for factory workers.

The study, based upon interviews with hundreds of managers, activists, government officials, factory workers and worker representatives and visits to companies all over the world, goes on to suggest that workers should be given more powers to oversee conditions in their places of work.

Clothing companies have been failing to make such good progress due the large number of constantly-changing suppliers they use, with the ILO study describing progress as “spotty.” A major retailer may have a supply base of over 5,000 different companies, making it more difficult to establish stronger, more effective links with supply companies. They have also assigned less manpower to the task of compliance with codes of practice.

In some areas of the retail industry, there has been almost no compliance with codes of practice.

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Hurricane-force winds kill 15 people as storm hits Europe

Sunday, January 25, 2009

As a storm swept across parts of France and Spain on Saturday and Sunday, it left 15 people dead. Its winds were recorded up to 190km/h (118 mph), which are hurricane-force winds.

The storm made landfall near to Bordeaux, France at 5:00 am Central European Time on Saturday the 24th January. It traveled south-eastwards towards the south-east coast of France throughout Saturday morning, finally reaching there at 1:00 pm. It is expected to head north-eastwards over Italy and the Adriatic Sea, but without causing damage. Low pressure systems are fairly common in Europe at this time of year. Some reports have called it the storm of the decade; BBC meteorologist Alex Deakin said “Saturday’s storm is being described as the most damaging since that of December 1999 which killed 88 people.”

Four children aged between 9 and 12 died at a sports hall in Sant Boi de Llobregat, near Barcelona. The children intended on playing baseball, but sought shelter inside a covered area made of concrete with a corrugated iron roof. The structure collapsed, as a result of the wind. Local people and fire-fighters were at the scene in aiding children to escape the rubble. Three children died at the scene, a fourth died in hospital and 16 have been treated for injuries.

Other fatalities include a woman, who died after a wall collapsed and a man struck by a falling tree in the Barcelona area. In Landes, south-west France, a falling tree struck a driver; a 78-year-old man was hit by debris and another man, aged 75, was crushed by a tree. A wall crushed a man in Aigues de Busot in the south-east of Spain. A policeman was struck by a falling tree as he directed traffic in Burela and a sailor from a cargo ship died when the vessel got into trouble off the coast of Galicia. In Burgos, Spain, a woman was crushed by a door.

Approximately 1.7 million homes in France and tens of thousands of homes in Spain experienced power cuts. A woman, aged 73, died in France after a power-outage stopped her breathing machine. Road and rail links were blocked and airports closed. Airports in Bordeaux, Biarritz, Pau and Toulouse were shut, as well as train services, leaving hundreds of passengers stranded overnight.

MichΓ¨le Alliot-Marie, the French interior minister, stated that in addition to the 300 civil security agents located in the Landes region of France, another 715 agents would be deployed. She also expressed her intent to fly there today, after the high winds have decreased. French President Nicolas Sarkozy told reporters he would travel to the affected area tomorrow. In Bordeaux’s Gironde region, 19 residents of a retirement home were evacuated by rescuers following its rooftop being blown away. Authorities have also evacuated campers from the pine forests in Landes.

Thousands were evacuated from nearby housing estates in La NucΓ­a, north of Benidorm in Alicante, as the Spanish Army helped to fight a forest fire, which was started by a felled electricity pylon. There were also forest fires in the region of Catalonia, while Spain put emergency services on high alert. Waves over 20 metres high were registered off the northern coast of Spain and dolphins were stranded on beaches in the region as a result of high winds.

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Keyman Insurance Plan Policy Shield The Essential Personnel In Your Company

Submitted by: Elliotes Cain

Have you ever heard of the phrase Keyman Insurance? This might not be one thing that private folks need to have to feel concerned about, but it is undoubtedly one thing that organization owners really should think about acquiring.

So what precisely is the monetary protection made available by the Keyman Insurance policy? What are the advantages that it will bring about to your business? Which personnel should be listed underneath the policy of Keyman Insurance plan? Read through on to locate out.

What You Need to Know about the Keyman Insurance plan Policy

First up, let us rapidly define what the Keyman Insurance policy policy is all about. Behind every company s operations is a staff of individuals who are operating towards it achievement. But what will occur if you have a small employees and one particular of them all of a sudden falls ill, suffers from an injuries or even death? Obviously, this would have a large affect on your corporation especially if the position that the person plays in the business operation has anything to do with the way that the small business earnings.

[youtube]http://www.youtube.com/watch?v=u854YRA-5bM[/youtube]

This is precisely what the Keyman Insurance protects you from. Fundamentally, it offers economical coverage for organization entrepreneurs in scenario the corporation suffers from a profit loss as a consequence of the injuries, illness or death of a key personnel. The costs of employing or changing the crucial personnel will also be covered by the insurance policy company as very long as the expression of the Keyman Insurance coverage policy is nevertheless energetic.

Which Important Personnel Need to Be Beneath the Keyman Insurance Policy?

Now that you currently have an strategy about the basics of the Keyman Insurance policy, how ought to you declare or pick which important personnel ought to be underneath this type of a security prepare?

Right here are a couple of issues that you will need to think about when picking the essential personnel to listing beneath the Keyman Insurance policy policy:

– Take a look at the record of upper management personnel. It could be a important shareholder whose absence will make a large impact to the existence of a enterprise. – If there is a member of the upper management team who generally authorizes or ensures the loan that is taken below the company s title, you really should significantly consider acquiring a Keyman Insurance policy for that human being.

– If there is a essential member of the company who is beneath the age of 65, take into account the fact that they are far additional very likely to grow to be disabled, than die an untimely death.

– If there is a employees who has a specialized talent or know-how which is vital to the company s operations, look at getting a Keyman Insurance for that particular personal.

Soon after pinpointing which essential personnel it is that you must checklist as your key personnel beneath the Keyman Insurance policy, you can rest straightforward realizing that you do have fiscal protection in circumstance anything at all unfortunate takes place

About the Author: Karl Wagner is a senior associate at Keyman Quote and has invested many decades in the Keyman Insurance Sector.To come across far more about

keymanquote.co.uk/

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Chief Justice of the United States, William H Rehnquist, dies at age 80

Saturday, September 3, 2005

United States Chief Justice William Rehnquist has died of complications from thyroid cancer. He was 80. Rehnquist died surrounded by friends and family in his Arlington, Virginia home.

“President Bush and Mrs. Bush are deeply saddened by the news,” said White House counselor Dan Bartlett. “It’s a tremendous loss for our nation.”

Rehnquist’s death creates a second opening in the United States Supreme Court. The first vacancy occurred when Associate Justice Sandra Day O’Connor announced her retirement on July 1, 2005, though O’Connor will remain in office until her successor has been appointed. Hearings for nominee John G. Roberts, Jr. are set to begin on Tuesday, September 6, 2005.

Rehnquist first joined the Supreme Court, the highest court in the U.S., as an Associate Justice in 1972. He was elevated to the leading position of Chief Justice in 1986 and presided over the court for the next 19 years.

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